Brent Griffith
Hello I am a game art generalist and all-around geek.
Tuesday, February 9, 2016
AI Rifle
AI Rifle I made to utilize several maps in engine. I will be using a parallaxing cutout map for the Barrel that used a displacement map and alpha to actually make the geometry in the render.
Shotgun
Shotgun for a Character. Touching on a TF2 style with PBR maps. Getting much cleaner bakes using suffix naming for my high and low mesh.
Cardboard Box
Cardboard box for VR prop. Getting rid of high frequency and noisy textures to reduce aliasing pixels in the headset.
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